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SCRAPMECHWIKI · 1.0 データベース

CURRENT 1.0 RAID RULES

Scrap Mechanic Raid Calculator

Enter the crops in one planting cluster and the players counted by the raid to calculate the exact 1.0 raid level, bot budget, opening pool, and weighted enemy forecast.

Planting cluster

Count only crops grouped into the same raid-triggering planting cluster.

Multiplayer scaling

The bot budget gains 50% of the level minimum per extra player and reaches its ×2 cap at three players.

Current timing and area rules

1.0.0.867

Countdown

60 sec

A positive crop value starts a 60-second countdown immediately.

Early reset window

10 sec

Adding a crop during the first 10 seconds resets the countdown to 60 seconds.

Opening group

12 sec

The opening group begins dropping 12 seconds after the attack phase starts.

Raid radius

96 units

The raid manager uses a 96-unit radius when associating the raid area.

Planting cluster

10 units

Planting locations within 10 game units are merged into one cluster.

Group lock

Group lock

Removing crops can recalculate the raid before groups are generated. After generation, the selected groups stay locked; new crops are ignored while spawning or cooling down.

Raid result

No active raid

No active raid

A cluster with no crops has no raid. In 1.0, even one crop with a positive raid value starts the countdown.

What this calculator determines exactly

Crop value, raid level, level fraction, multiplayer modifier, bot budget, eligible groups, weighted probabilities, expected counts, and per-enemy possible ranges follow the current 1.0 rules.

Why the final bot list is a forecast

The game draws weighted groups repeatedly until none are affordable. Its runtime random sequence is not stored in the released data, so no website can know the one composition your session will roll in advance.

Not predicted

Spawn direction, exact spawn points, pathfinding, and terrain reachability depend on the live world and navigation state. They are intentionally outside this calculator.