All bots and creatures
Totebot - Green

BOT PROFILE

Totebot - Green

Opens every raid. 40 health and the shortest reach in the game.

MeleeHealth 40

Attacks

1
AttackDamage to youReachRepeat
StrikeAlso breaks builds0.25 s wind-up15Easy 7.51.15 m1 s

7 hits of 15 empty a full health bar on Normal.

Counted against the 100 health a player starts with, using only the hardest attack. With the extra health perk earned it takes 9.

Repeat is the longest of the released cooldown gates that apply to the attack, not the sum of them.

How to handle it

  • Its strike reaches 1.15 m. Backing off one step during the 0.25-second wind-up puts you outside that completely, and it has no second attack to fall back on.
  • The same strike is what it uses on walls. A group left alone works through a base at 15 damage a swing, so ignoring them costs building material rather than health.
  • It shares the Haybot's short-sighted cone at 3 m to the side, and at 4 m/s it is the slowest thing on this site that will chase you. Walking away from one genuinely works.

Every number quoted here is the current version's own figure. Where a line reads as advice rather than a fact, it is a conclusion drawn from those figures, not a claim about what the game guarantees.

What it can see and hear

What it can see and hear
Off centreRange
up to 20°40 m
up to 40°20 m
up to 80°3 m
Running machinery within
40 m
Alerts others within
20 m

Each band is the distance the bot sees at that angle from straight ahead. The widest band is the one that decides whether you can walk around it.

This range is measured against blocks that are running, never against you. Walking up to this one on foot sets nothing off.

What it drops

2
ItemChanceAmount
Circuit Board75%1
Circuit BoardOnly in Farm raids, Grow labs16.7%1
Circuit BoardOnly in Underground37.5%1
Crude Oil25%1–3
Crude OilOnly in Underground12.5%1–3

Each figure is the chance of one roll, not the chance per run. A source rolls several times and some rolls can come up empty.

Chances assume every seed tier and quest unlock is already earned and nothing has been drawn yet. An unmet condition removes entries and raises the chance of what is left.

Where it shows up in farm raids

7

Raid level is set by what you have planted. These are the levels whose drop groups include this bot, and the crop value each level starts at.

Raid levelFrom crop valueHow it arrives
11In the opening waveup to 2 at once
250In the opening waveup to 2 at once
3100In the opening waveup to 3 at once
4550In later drop groupsup to 3 at once
51,000In later drop groupsup to 3 at once
65,500In later drop groupsup to 3 at once
710,001In later drop groupsup to 3 at once

Later groups are bought out of the raid's budget, so the number that turns up depends on crop value and player count. The raid calculator works out the full forecast.